![]() ![]() – Includes 11 built-in Behavior states (Idle, Follow, Flee, Patrol, Seek, AttackMelee, AttackRanged, Defend, Hit, Investigate) – Powerful and flexible Behavior State system It was made with existing projects in mind, so it will connect smoothly with whatever you have already built in your game. Whether you need friendly civilians, loyal companions, strict guards, fierce monsters, or even majestic animals. The toolkit is generic enough to support almost any kind of AI you need, whatever your game may be. It enables you to create cohesive and responsive AI behaviors and interactions using a powerful Behavior State system and Tagging system. Use it to create believable AI characters within minutes. AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Number of Materials and Material Instances: 82 If you have any questions please contact us Some houses can be entered and ascended to the second floor. After that, the streets and facades of the houses can be filled with thematic props. The modular system with individual colliders allows you to assemble the city as a constructor. Number of Materials and Material Instances: 282 This Project Have Severals Amazing Techniques : The project used as reference was the amazing R2 House This is Amazing for Study and reverse engineering. This Amazing Unreal Project Pack was created for to be Photorealistic. ![]() Photorealistic and Complete Archviz Project- Amazing to Study – Blueprints, Grass, Trees, Furnitures, Pivot Painter Wind System… ![]() R2 – Realistic House Pack (4.26) and (5.0) ![]()
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